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Create Listings. There was an error. Aug 5, am. Smetzy22 posts. Despite a compelling loop, it still struggles to provide a convincing argument for the user to spend money. But from a player's perspective, this simply means that it's a game you can play for an incredibly long time - nonstop, even - without any unwanted pressure from the developers to shell out.
Furthermore, it also establishes incentivised ads as a mutually beneficial alternative, with an implementation that feels welcome rather than forced upon the player. Put simply, there are no barriers put betwen the player and seeing Chuck Norris make light work of ever-stronger foes with a variety of ridiculous weapons.
And for a game of this kind, that's a very good thing. Matt is really bad at playing games, but hopefully a little better at writing about them. He's Features Editor for PocketGamer. Password Reset To reset your pass, please enter your email below and submit. Your new password will then be emailed to you.
Online Event,. Over the past few years, the control that app marketplaces hold over developers has sparked debate…. These challenges are a great way to get developers to start showing their work to the world. There are too many people playing King of Glory. By Matt Suckley , Features Editor. If it ain't broke Host Your Game on Kongregate An open platform for all web games!
Find documentation and support to get you started. Upload Your Game Our Publishing Program With our publishing program, we can help get your games to millions of users on multiple platforms! Create Listings. There was an error. Oct 23, am. What gives? Are there any tricks to make him show up more often?
Word Character. Version 1. Up to date as of Version Dark Version Link. First ascension Checklist. In-Depth Look At the Features. Progress Bar. Battle Arena. Item Tooltips. Weapon Classes. Tukkun FCG. Energy Cards. Monster Cards. Spell Cards. LOL Market. Awesome Adventures. Simulation Cyborg. Technical Lights. What to Buy Permanent Upgrades. Battle Arena first run ranks 1 to Rank Rank first time.
Ascension Basics. Ascension Points. Permanent Ascension Perks. Medium Ascensions. Hard Ascensions. Impossible Ascensions. What to buy Consumables. Challenge 1. Challenge 2. Challenge 3. Challenge 4. Challenge 5. Challenge 6. Battle Arena Beyond Rank Special Infinity Bonus Rocks. Step 2: Gear. Step 3: Mastering Allies. Step 4: Actually rebirthing. Chip Farming. Battle Points. Farming Resources.
Pet Foods. Useful Tools. Table of Contents. A more in-depth look at some features 8. Garden 9. Fishing Adventures Tukkun FCG Lol Market Button Arcade - This is just going to be a basic explanation of how each game works Technical Lights What to buy? Permanent Upgrades The start of the Battle Arena yes, r1-r is only the start NOTES Tooltip Fun! The stat screen Bonus Preferences Change Difficulty Bestiary Item Fusion Item Storage Invisible Allies Change Rings Item Crafting Raid Entries What do I buy?
Consumables Ascensions Basics of ascending Medium Ascension Hard ascension Impossible Ascension Points RANK SI Rocks rock Raid List not to be done in any specific order Triangle Hideout TH Spooky Crypt SC Secret Dungeon yet again!?!?! HCapocalypse Endless Dungeon ED Dark Pyramid Rebirths Step 2: Gear Rank 50 - 90 Rank 90 - Rank - Step 3: Mastering Allies Rank 50 Rank 90 Step 4: Actually rebirthing Chip Farming ULTRA allies Runes Battle Runes Reward Runes Useful Gears and Allies for R Weapons Weapon Specifics Armours Accessories Skill analysis Battle Points Tiers Greens Oranges Purples Museum Progress Bar Modules Daily Restock Farming Resources Coins Battle Arena Pet Foods Other Resources Useful tools Navigating Mnchguide.
Underlined Text is a clickable link to something. The Page Numbers are linked to the top of the document. Normal text. To Top. First ascend Checklist. Keep your garden up, red tree master race. Buy activate all cards and mega career potions from the special shop. Buy activate all cards and mega career potions from the special shop as soon as possible. Use your 1. Kill the FCG legendary monster every day. Send your cyborg to do things. Buy your perm upgrades.
Buy your Consumables if you don't like those. Buy some cheap Modules for your prog bar, what they are doesn't matter. Quests and achieves increase progress bar reward. Do Typing at least once. Feed the dragon 1, times. Mnchguide has almost all your answers, use it.
FPS is your frames per second, shown in the bottom left hand corner of the game screen, is there to equalize the speed of your progress bar regardless of how fast your game is running. Progress Bar - Very simple, it fills and gives you a reward when claimed. Buy a set of progress bar modules that you like and then you can save your white coins for later. Boost - boost increases almost all rewards, and makes the progress bar fill faster, keep increasing your max boost.
Auto booster. Button - click the button, get about grandpas and ignore this feature for a while. Printer - keep Battery Charger card active and level up, pays itself off eventually. Or just make Cyborg do it. This is what most people do. Stadium - do impossible races till your time is less than 12 seconds, then do medium races. Fukkun TCG - www. Lol Market - Buy low sell high, Tech Lights are made for this thing.
Adventures - hold 0, upgrade your max energy whenever you can, 9 to use refills. Fishing - press a button when the tip of the triangle is on the red line. Careers - you get bonuses for doing things, and these bonuses go up as you do them. Pet - Feed your pet some food, you get more exp in features the more you feed it.
Cyborg - He does stuff for you. You get cyborg points by doing things that he could do for you. Task comparison. So now that you have an idea of how to do most of the features with the exception of Battle Arena , you should be well on your way past level , or something like that. I assume that since you are reading this guide you asked a question already, making this entire first section relatively useless to you, and to that, I say too bad.
However, this is a total scam, you should be asking questions in chat and should instead ask here. Every time you claim a reward you gain exp equal to 1. This will get you that printer card I mentioned above, and Auto Harvest for the garden, among other things.
After you have gotten this a few times, you can change to buying Legendary boxes, which will give you the cards you need, and 1. However, the main draws to the progress bar are the two main modifiers to it, epic skills and modules. A more in-depth look at some features. Epic Skills. Lol Market. There are seven epic skills available once you buy the Epic Licence at level These 7 skills are grouped into 4 groups based on max level, and quite easy to remember.
Each group is just the first 2 ungrouped skills from left 2 right. Starting with group 1 which has a max level of 30, every new group has a max level 10 less than that of the last, leaving cyborg charger alone in the last group with a max level of 0. The cost to level each of these scale up quite rapidly, but since only 3 of them are worth spending significant amounts of yellow coins on.
Progress bar modules give you bonuses every time you claim a reward from the progress bar. This happens quite regularly so it is very beneficial to have decent progress bar modules.
There are 2 classes of mods in the game, mods that have a prize of 1, and mods that have a non-1 prize. For all calculations, tier 9 modules are counted as tier The proc chance 1 and white coin cost 1 for all modules are giving later. The benefit for a prize of 1 shiny module is that they have a 5x Chance to proc bonus, while non-1 prize shiny modules have a 2. Every time the module shop restocks daily or bought which type of module shops up is randomized between 1 of the 42 modules.
With the first 4 being common, all the size 4 modules being rare, along with the size 3 pet food modules, and lol modules above level 3. The remaining modules are uncommon. The Exp module is quite nice.
Having more equipped gives more exp. While extremely nice, this only places them at the third best module for exp, meaning that they just shouldn't be used. Coin modules are sadly quite shit. For Yellow coins, these are also actually one of the worse modules for it. Green coins give you more progress boxes. You gain extra green coins per progress bar claim with one of these.
The extra green coins allow you to buy more progress boxes, more progress boxes give more everything. These are just, the best modules for most things, like exp, yellow coin, and blue coin.
Gain [prize for proc 2 ] Green Coins. Blue coin mods are only really good for unpractical things, like buying copious amounts of apocalypse crates and skipping tons of random quests.
Gain [prize for proc 2 ] Blue Coins. White coin modules are just completely useless. Almost every other module type gives more White coins per claim than the white coin modules do. Gain [prize for proc 2 ] White Coins. The garden has three different sections that all do pretty much the same thing, give you a bunch of coins. Even so, these trees are still quite profitable for you, especially if you use mega fertilizers on them.
Boost modules are quite okay. Having extra boost up to yellow cap is quite nice for idling, but comes with many flaws. The main flaw is that regular boost potions keep you very close, meaning you can get their effect without this mod. Tree Name. Free Tree. Blue Tree. Gain [prize for proc 2 ] boost. Pink Tree. Green Tree. Lime Tree. Yellow Tree.
Red Tree. Black Tree. Harvest Value. Garden exp. However, 3 of those trees have a fairly large problem with them, 1 of which only becomes relevant later in the game. Additionally, free trees are unaffected by harvest value modules irrelevant and will only give 1 blue coin per harvest, despite qualifying for more. And the issue with the black trees is less obvious, it lasts very long and has the highest harvest value per second of any tree, what could possibly be the issue.
The issue comes with ascending resetting the game , when you ascend, all harvest timers in the gardens get reset, so with such a long harvest timer, you can easily ascend fast enough for them to never harvest, or just lose large amounts of time. Well, red trees cost blue coins, and each mega fertilizer costs BC, so 20 mega ferts on 25 red trees costs BC. And you are harvesting 23 times per tree, you only need to earn 91 BC per tree per harvest.
Which would mean you need to earn about plot exp from harvest. This also ignores all other bonuses, such as mastery, plot level, ascend perks, ascension point perks, and career. The second garden you unlock is another garden! This garden, much like the home garden, lets you plant some trees, and harvest their fruit. However, unlike the home garden, in another garden, you selectively breed seeds to get better seeds that you want, with 75 different seeds to choose from in total.
Each seed has its own stats and unique benefits to using them is what I would say if that were true. However, just like in the home garden, only a few are worth looking at. Specifically, seeds 2, 25, and 52 are the best for various things. The third and final garden, another another garden, is, yet again, a garden where you plant trees and take their bounty for sale.
However, this one, like the last one, has a twist. In another another garden, instead of being provided with your seeds, or selectively breeding your seeds, you are able to genetically modify your seeds to be exactly what you want. However, this is a fairly useless ability as just maxing all the bars and mega ferting as many times as you can after you have 10 plots or so is the only real strategy for profit with this garden.
Why would you use a 1. Due to many a nerf these modules are now a shell of their former version. What were once the best modules in the game are now niche at best. They can probably do something okay? You would need about harvests for both home and AG trees to make 3 st9 HVMs return a net positive on the instant progress to cap them.
Increase harvest value of plots by [prize for proc 2 ] up to 10,,, excludes free trees. Pet Mana modules started out as the best, due to a bug that made them completely broken and part of multiple infinite exp loops. Now that they work as intended, they completely suck. Even for pet mana, these are not the best modules for that, the pet food modules are better. These mods are sadly just a waste of space and resources.
Pet gains [prize for proc 2 ] mana. Garden point modules are also pretty bad, mostly due to garden points being not that useful. Gaining 5 garden points per prog claim is okay, but comes with the issue of no use. These can be okay for unlocking all of AAG perhaps? Otherwise, these are pretty much completely useless. Alternatively, if you do not press any button you have a chance to automatically catch the item. Certain items can only be caught while actively catching items, and requires perfect streaks.
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