Crusader kings 2 how many vassals




















Whenever a vassal rebels and you beat him, you should strip him of his primary title. To do this you will need Limited Crown Authority. You can then follow the strategy described above to give this title to someone else. Further, you can deliberately make strong vassals rebel so that you can imprison them and strip them of a title.

Simply give them the court jester honorary title, and raise their vassal levies and just leave them there. Eventually they will rebel, and then you can crush them and take a title from them.

Another way to make them rebel without incurring tyranny is imprisoning them with a just cause. They'll rebel approximately half the time, and upon crushing their rebellion you'll be able to strip them of a title. If they don't rebel you can just ransom them, thus taking a bit of money from them and giving it to you, and you'll likely end up with another reason to imprison them later.

Medium Crown Authority will prevent all intra-realm warfare with the exception of rebellion. This will make it near impossible for your vassals to expand via conquest, and they're thus much more likely to remain weak. They'll also not be using up huge amounts of levies on pointless internal wars, so you'll have the levies you need when you go to war.

Finally, you should do your best to keep your vassals happy. The two most important ways of doing this is keeping your vassals the same culture as you, and keeping them the same religion as you. Having all your vassals of the same religion is especially simple, as at Medium Crown Authority you can revoke any title held by a Heretic or Infidel without incurring tyranny.

For culture you should simply make sure to never give titles to people of a different culture unless you have a very good reason to, for example so as to push their claim on some other title. You can also like described above, deliberately make them rebel so that you can give their titles to someone else.

Further, you should groom your heir yourself. Unless you have good reason not to, your heir should always be your ward, not someone else's. This will let you make various choices throughout his childhood, thus having him end up with good traits.

Search Advanced search…. Everywhere Threads This forum This thread. Search Advanced…. Log in Register. Home Trending Latest threads New posts Developer diaries. Too many vassals. Jump to latest Follow Reply. Install the app. JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding. You are using an out of date browser. It may not display this or other websites correctly.

You should upgrade or use an alternative browser. DrOctoOctopus Recruit 44 Badges. Yes, you can get big bad dukes getting above their station, but much more likely to happen is both your vassals fighting each other are weakening themselves in the process, making them less of a threat to you.

Also, vassals at war only use their own troops, not the levies promised to you. Sure, they might lose out on the total levies they have access to, diminishing your supply slightly, but in far more situations the vassals at war will take the brunt of the losses, keeping you at the top of the food chain and able to fight your own wars.

So what if you just want your vassals to stop warring with one another? The way your vassals work differs depending on your government type, whether it be Clan, Tribal, or Feudal. Crown Authority is a mechanic that helps you deal with your vassals in a much more hands-on way. Found above your vassal list in the Realm menu, you can upgrade it by using Prestige. With level 3 in the Feudal or Clan government type, High Crown Authority forbids vassals from fighting each other unless they have a hook on their liege, whilst Absolute Crown Authority, the maximum level, forbids them from fighting any war at all without your permission.

It takes a while to unlock these laws, because it takes a while for cultures to unlock the innovations required, but by improving the development in your realm you can make this much speedier.

By upgrading the Tribal Authority in the same way for Tribal governments, you can settle and choose to become Feudal or Clan, then being able to continue as above. The tiers are as follows from lowest to highest, with their respective portrait and coat of arms frames:. Barons other than Patricians are not playable , and their simulation is simplified to improve game performance. They cannot appoint councillors and cannot create factions.

The Baron portrait is identified by a bronze ring, curled by a coloured ribbon. Colour depends on government type. A count always owns the capital holding of a province usually a castle. They are also the de jure "rightful" , and usually the de facto "in fact" , liege of other barons within the same province.

A character must at least be a count before they can be granted higher-tier titles. The count portrait is identified by a silver ring, curled by a coloured ribbon. The duke portrait is identified by a jeweled silver ring, curled by a coloured ribbon. It is required to control a minimum of 2 duchies to create a de jure kingdom.

The king portrait is identified by a golden ring, curled by a coloured ribbon. Proper administration of a large empire tends to become a complex task due to the micromanagement required. The emperor portrait is identified by a jeweled golden ring, curled by a coloured ribbon. Every ruler of the rank of duke and above should recognise that they cannot have too many direct vassals of at least the rank of count ; barons are not counted towards that limit.

Having too many direct vassals will incur various penalties mainly to liege taxes and levies , and some vassals may become independent upon succession.

The limit encourages rulers to consolidate their vassals if their realms are large. Empires that expand beyond their de jure territory are likely to require vassal kings. Tribal vassals don't count towards their non-tribal liege's vassal limit. However, AI vassals will adopt feudalism quickly if they share their liege's religion and culture.

Nomadic vassals do not count towards their liege's vassal limit. If non-nomadic vassals have a positive relation with their liege, they will pay taxes, but the amount of income they provide is mainly dependent on two factors:. If Conclave DLC is enabled, the ruler may shift the focus of vassal obligations under realm laws tab , trading off levies for taxes, instead of opinion for more income. The resulting opinion penalties or bonuses for changing tax law is temporary.

Otherwise, if Conclave is disabled, the liege is allowed to set tax laws under demesne law tab in exchange for permanent bad opinion - i. Therefore, a balance must be struck between the two. Nomads do not pay taxes to their liege. Similarly, tribal vassals do not pay taxes to their tribal liege, unless their tribal liege is a vassal of a ruler following a non-tribal government. Non-nomadic and some tribal vassals without Conclave have a legal obligation to provide a minimum number of troops to their liege based on the laws of the land and their own manpower.

If Conclave is enabled, both minimum and maximum numbers of levies provided by vassals are set by realm laws. So, the ruler may shift the focus of vassal obligations, trading off taxes for increased levies - set separately for nobles, clerics and burghers.

Nobles prefer paying more taxes to sending troops, meanwhile burghers would prefer to provide more soldiers.



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