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The best alternative is to download the files below see Download Links and use a player that supports. Video Parts: Parts marked in red are probably not available, see "Notes" below. Total Size: 0 bytes 0 bytes. Notes: The videos are archived in FLV format. You can have some awesome raid drop sets that crafters could enchant: add to plus have the best stuff being recipes.
It takes some balancing but totally possible. I'm enjoying Runes of Magic crafting but it's too young to keep up with my appetite, and there's no reason to lvl it in WoW, so I searched and players say Everquest 2 has the best craft system, so that'll be the next one I try. That just made sense to me.
I was mystified that when I got to Outland nothing would sell, then I realized that I couldn't even use my own crafted armor because the quest rewards were so OP. What happened to the balance of a game that was so much fun and seemed to make so much sense? And quests of real scope to learn specific recipes? Bristal I think crafting was originally calibrated to be awesome in the old old gamewhen BRD was the end game instance the arcanite reaper PWNED, or something to that effect.
Ever since then Blizzard has pitched it as something that is useful for the first few months of an expansion and then becomes totally obsolete very quickly.
Blizzard is probably afraid of having to deal with the issues a healthy crafting system would cause. It was probably the standard bearer for "mainstream" MMOs it's much different now than it was originally. I would be interested to know how you do it; I hated leatherworking with a passion because it was a moneysink, but I can make a lot of money with other tradeskills.
I suspect you're not including something like having to go collect rare materials, or perhaps some quirk in the economy on your server.
The main complaint I have about leatherworking relates to the main reason why inscription is was? Especially before dual spec, people would have to buy a lot of inscriptions if they wanted to chagne specs often between PvP and raiding, for example. Leatherworking only really has one main consumable that isn't better than an alternative, and that's the leg patches.
Having a continual demand for your items, consumables such as potions, etc. I'm curious how dual specs have affected the market for inscriptions This comment has been removed by the author. I loved Vanguard's crafting system, when I could afford to play the game. It actually did involve some judgement and skill, you could make money at it, and skilling up didn't require ever spending a copper piece--though you did have to pay for recipes, but you could make enough money on work orders to pay for that easily.
So much better than WoW's crafting system, they were hardly in the same universe. One of the issues does come down to players. On something like inscription, the overheads IF you are really hardcore about making money are very very high. Becuase there's a ton of glyphs you can make so if you want to take the whole market, you need to do all of them, and relist them all frequently so that you can respond to other people's changes in prices.
But how much of that is the game's fault? Or is this just another example of hardcore players in this example, in the economy making their own lives difficult and less hardcore trader's lives almost impossible? From the mentions of Vanguard's crafting in the comments here, I'm not seeing anything that wasn't already present in EQ2?
What did Vanguard add to that model? I won't call you a liar, but I suspect you're exaggerating here. I would be interested to know how you do it No exaggeration. I spend about 30 minutes at it. The "trick" is in making good buys and listing the full selection of craftable epics on short auctions 12 or 24 hours. The reason you chose short auctions is so that you can cancel them and relist if you are undercut.
I log on to a bank alt about three times. When I start playing, once sometime in the middle, and once before I log.
Each time I log on, I scan the AH and maintain my auctions. If something sold, I craft a new one and list the replacement. I also use a spreadsheet that gives me an idea of the threshold where it is NOT profitable for me to list an item. So if I am undercutting a lot and the market on Trollwoven Spaulders goes in the tank, I know the minimum I can sell and still make an acceptable margin. I typically sell between 4 to 6 per day at g profit. This really is less about LW and more about knowing how to control markets.
As Gevlon and others have said, you are either going to have an aptitude for it or your not.
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